In Commander the second ability on your leader can win the game very quickly with Commander Damage out of nowhere
Card draw is a struggle and it's easy to run out of steam with so many low-cost, low-impact characters, but it's a puppy-themed deck that lets you flood the board with adorable dogs, so it gets a huge pass on its relative lack of synergy
All things considered, Bloomburrow has about an average number of commanders in the new, Commander-focused era of Magic play design we live in
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Burn as a strategy uses the cards that can most efficiently bring an opponent's life total from 20 to 0 in as little time as possible
The current state of Modern is fantastic with the printings of Counterspell, Endurance and Solitude which lead to more grindy games, more complex decision-making and more interesting games overall