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In addition to the normal rules regarding winning and losing the game, the Commander format has one other rule: a player who has been dealt 21 or more combat damage by the same commander over the course of the game loses the game
Overlord of the Balemurk Overlord of the Balemurk by itself is a juiced-up Eternal Witness kind-of creature
Degenerate versions of the deck pack all the red combos, like Kiki-Jiki, Mirror Breaker and the pile of cards that go ham with it, Flameshadow Conjuring plus Worldgorger Dragon, and a dozen or more others
Games I have zero expertise in this
Gates are a kind of land in Magic: The Gathering that usually bring with them different mana types or strange effects