Besides the awesome potential to get 14 mana to cast crazy-expensive spells or giant Eldrazi, there's great potential to abuse this card in decks that want to sacrifice artifacts or generate tokens
Combined with other Spirit generators it's a decent way to make them big enough to be threatening, outside of that white largely has better token generators available if you don't care about Spirits and leaving the graveyard
It lets you build a deck thats more than the sum of its measly parts and crafts an interesting story around how your armies unified to take down the opposition
Some of Sonic Superstars Emerald Powers do have some Magic: The Gathering counterparts, such as the Blue Emeralds Avatar power working as MTG s Clone which uses blue mana and the Vision power of the Purple Emerald revealing hidden items much like the Peek card
For some analysis on these cards, let's turn to our resident Magic expert Greg Burke, who describes them thusly: "The card is a 4 cost enchantment that when played allows the player to draw 3 cards, and then discards 2
For better or worse, the amount of lands per pack is random