The creative was less cohesive than other Universes Beyond sets
This is because, despite many faults in the implementation in Standard, the Universes Beyond Commander decks are typically themed to perfection and draw on the source material to identify strong mechanical comparisons within Magic that make the game easier to understand
Both counters and removal suffer from being inherently disadvantageous from a card-advantage perspective
4 Hydroponics Architect 4 Orcish Bowmasters 4 Psychic Frog 4 Tamiyo, Inquisitive Student 4 Brainstorm 4 Daze 4 Fatal Push 4 Force of Will 2 Snuff Out 3 Ponder 3 Treasure Cruise 1 Island 4 Misty Rainforest 4 Polluted Delta 2 Scalding Tarn 4 Strip Mine 1 Undercity Sewers 4 Watery Grave 1 Lurrus of the Dream-Den 3 Surgical Extraction 3 Stern Scolding 1 Disruptor Flute 3 Harbinger of the Seas 2 Bloodchief's Thirst 2 Spell Pierce Brawl Written by Dave Finseth Force of Will is banned
Good old Stonework Packbeast from Zendikar Rising somehow missed the changeling boat and counts as one towards your party, but no more types than is listed on the card
Take Lutri, the Spellchaser, probably the worst card for tournaments, right