Its a pay-off, and they do bling up a deck and those swirls are a lovely holler-back to the holo patterns of old
Both can protect from exile removal on your creatures, too, which is nice to have
Abjure Blue cards rarely dabbles in sacrifice synergies, but Abjures one of the stronger options given the flexibility of a 1-mana counterspell
the Great Veil has now shattered under even more mysterious circumstances...and now the Beasties, Spells, and Artifacts that exist in our world but were once hidden are now yours to control
After early access Im really excited for this set
Card Choice Rundown This deck is still pretty early in its development, but I'll give a rundown of the cards I think you can reasonably include and the reasoning behind them (sorted by mana cost, low to high) Maindeck: 17-18 lands: Everyone's playing 17, but decks usually play 1-2 too few lands in the early stages of their development, and I can't see why this would be an exception