In niche circumstances you can even use it to gain life on your end, too
If you'd like to see more about them, check out this article by our house Judge, Antonio Faillace
The Spells/Traps that can destroys cards are "Dark Hole" (monsters), the already mentioned "Hunting Ground" (Spell/Trap), "Mystical Space Typhoon" (Spell/Trap), "Smashing Ground" (opponent's monster with the highest DEF), "Bottomless Trap Hole" (opponent's monster with 1500 or more ATK), "Icarus Attack" (2 cards), and "Mirror Force" (opponent's monsters in Attack Position)
One recent addition is Faith Healer because Ive found being able to sacrifice an enchantment to protect from an exile effect has been clutch, and occasionally the life boost has been a literal lifesaver
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