it works with token doublers and flicker effects, which white has in abundance
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
You could use its ink-ramping to speed along the slow might of steel, fuel the rapid attacks of ruby or dominate with the control of amethyst
- 2 rare, super rare, or legendary cards
Youll be able to grab that precious three lore every turn, while making it very difficult for their opponents to stop you
New cards like 'Aerith Gainsborough' that get's stronger when you gain life but then disperses her +1/+1 counters to her teammates when she dies or with 'Gilgamesh, Master-at-Arms' who let's you draw a bunch of cards and freely play any equipment cards onto the battlefield (too bad the card doesn't also play 'Battle on the Big Bridge' track)