For context, that's about four times as many decks as Moonshaker Cavalry, and nearly ten times as many decks as the non-Jeska Wills of the cycle combined
This last one is a pretty useful tool as it does not only provides a Lore each turn but it also increase the Willpower and the Lore of one single Character that moved there

Amethyst/Steel Disney Lorcana Archazias Island Starter Deck Characters (47) 2 Akela Wolf Pack Elder 2 Arthur Wart 1 Fa Zhou War Hero 3 Giant Cobra Ghostly Serpent 3 Heihei Rambling Rooster 2 Helga Sinclair Tough as Nails 1 Iago Giant Spectral Parrot 3 Jafar Aspiring Ruler 1 Jafar Newly Crowned 2 Kashekim Ancient Ruler 2 King Hubert Phillips Father 1 Madam Mim Cheating Spellcaster 3 Mufasa Respected King 2 Pain Impudent Imp 2 Panic High-Strung Imp 3 Rajah Ghostly Tiger 1 Raya Guidance Seeker 3 Razoul Menacing Guard 2 Royal Guard Bovine Protector 2 Tanana Tribal Elder 2 Te Ka Lava Monster 2 The Carpenter Dinner Companion 2 Treasure Guardian Foreboding Sentry Items (6) Actions (7) The centerpiece of the deck is being able to play your aggressively costed Illusions with the caveat of being able to return them to hand thanks to Jafar Newly Crowned
Nearly every game in the series has them, and theyre nearly always a highlight
Players who reach 20 lore remain in the game, but they cant collect lore for their teammates everybody must individually get their own lore
Part of a novel 'Musketeer' archetype Reasonably high-value promo Not found in many competitive decks Even beefier than Goofy is Mickey Mouse, Musketeer , a Steel character card with a high price tag