Its a simple enough card, granting any creatures you control that youve given +1/+1 counters to temporary protection while also drawing a few cards
This makes it more independent than Moves, where the damage is entirely reliant on your opponent
As a main format, we will also be supporting Alchemy with competitive eventsthe Qualifier Weekend from the December ranked season will use Alchemy, and there will be an Alchemy Arena Open in January
The Rakdos (black/red) color works wonders as it gives you access to many cards that deal a lot of burn damage every turn cycle
Sure it'll let you kill a creature, and a destroy an artifact, but 5 mana for something like that is really too much
Once Kruphix leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears