Easy card draw isn't something to pass over and Cold-Eyed Selkie would be a fine target for those +1/+1 counters
Cards that accelerate Energy through the effects of Attacks, Abilities, or Trainer Cards work as normal, but take from the Energy Zone instead of the player's hand
"A Beginners Guide to Magic the Gathering"
Adventures in the Forgotten Realms will be released on July 15th for MTG Arena and MTG Online
This is most obvious with "Card of Sanctity", which has all players draw until they have six cards in their hands, as usually when it's used the character had one, two, or no cards left
Last updated on April 13, 2026 Past in Flames (Signature Spellbook: Chandra) | Illustration by Josu Hernaiz Everyone likes to cast spells, right