The deck additionally features a number of mana rocks and acceleration effects to help cast your more expensive creatures ahead of curve, numerous removal spells, as well as card draw and effects to help make your creatures evasive so they can attack turn after turn (menace, etc)
What do you have to lose
They were going easy on me and testing out some of their underused decks, but Ill take it where I can
(The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Enchantment Color tag templates(None) Galadhrim Ambush Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures
It creates a creature, it pumps up the board, and then it still gives you card advantage
I expect to get on average 0.5 full tribal decks in a pod and 1.5 minor tribal ones