Commander, where games go long and amassing value over the long term is both more valuable and more easily doable
Not as mechanically integral, but still cool, they all tell a story within their chapter abilities
There are multiple categories, including Long-Range, Personal Defense, Aether-Firing, Vehicle-Attachment, and Construct-Attachment

Release date: 2006-10-06 Akroma, Angel of Wrath Auratog Celestial Dawn Consecrate Land Defiant Vanguard Disenchant Enduring Renewal Essence Sliver Honorable Passage Icatian Javelineers Moorish Cavalry Resurrection Sacred Mesa Soltari Priest Squire XXValor Witch Hunter Zhalfirin Commander Dandn Flying Men Ghost Ship Giant Oyster Leviathan Lord of Atlantis Merfolk Assassin Mistform Ultimus Ovinomancer Pirate Ship Prodigal Sorcerer Psionic Blast Sindbad Stormscape Familiar Unstable Mutation Voidmage Prodigy Whispers of the Muse Willbender Avatar of Woe Bad Moon Conspiracy Darkness Dauthi Slayer Evil Eye of Orms-by-Gore Faceless Butcher Funeral Charm Sengir Autocrat Shadow Guildmage Soul Collector Stupor Swamp Mosquito Twisted Abomination Uncle Istvan Undead Warchief Undertaker Withered Wretch Avalanche Riders Browbeat Desolation Giant Disintegrate Dragon Whelp Dragonstorm Eron the Relentless Fiery Temper Fire Whip Goblin Snowman Kobold Taskmaster Orcish Librarian Orgg Pandemonium Suq'Ata Lancer Tribal Flames Uthden Troll Wildfire Emissary

0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste
Tokens - Punch-out tokens for use as damage counters and GX (power move) markers