MTG Arena Players Don't Need the Rarest Cards to Win Broadly speaking, the fastest way to make progress in MTG Arena is by winning games, as this is how players complete daily and weekly quests -- but winning games doesn't require all the best cards
(2013-10-17) If an artifact or enchantment isn't destroyed (perhaps because it has indestructible or it regenerated), it won't count toward the number of +1/+1 counters put on Bane of Progress
In addition to that, a lot of Store Championship Promos got branded with the store name on it
Her ultimate is nice -- and synergizes well with the +1, as she is very likely to tick up and help you complete a dungeon, and if she is left unchecked, that ultimate will give a pretty nice boost
Some of the cards are even pretty much new to me since I wasnt playing during Time Spiral or Lorwyn blocks, so Im having the experience of seeing and playing with a bunch of cards for the first time
Flexibility and adapting to the game state is key in Commander, making Nuclear Fallout a high-potential card in our books