That's White's version of Heroic Intervention, and it'll blow out board wipes, target removal, and combat tricks all the same
A number of x/3s help slow down the aggressive decks, forcing them to either go wide, or take advantage of enlist to narrow their profile into a single boosted attacker
The problem is that Im inclined to generate ink (the games version of mana) on every turn, which burns one card from my hand right off the top
Erayo's Essence Legendary Enchantment Whenever an opponent casts their first spell each turn, counter that spell
There's one last card I haven't discussed yet, because I'm really not sure about its inclusion: that's Jenova, Ancient CalamityJenova, Ancient Calamity
Equipped creature gets +2/+0 and has trample