While most precons come with the necessary Sol Ring and Arcane Signet, plus a handful of slower mana rocks, they wont hold their own against any deck running Ancient Tomb, Grim Monolith, and many more of the game changers that infrequently come from precons
Because you never "cast" a land card, Eladamri, Korvecdal doesn't allow you to play a land creature (such as Dryad Arbor) from the top of your library
Then you can also toss in venture stuff too, like lands or dorks, or discard dorks like cycling like channel with effects
It's no great surprise to see this list dominated by Lord of the Rings cards, but there is an argument for limiting numbered cards to just one per set as a headliner going forward
$0.35 Combustion Technique Avatar: The Last Airbender $0.69 Katara, Water Tribe's Hope Avatar: The Last Airbender $0.49 Iroh, Grand Lotus Avatar: The Last Airbender $0.35 Uncle Iroh Avatar: The Last Airbender $1.29 Secret of Bloodbending Avatar: The Last Airbender $0.35 True Ancestry Avatar: The Last Airbender $0.35 Hermitic Herbalist Avatar: The Last Airbender $0.49 Elemental Teachings Avatar: The Last Airbender $0.35 Cycle of Renewal Avatar: The Last Airbender $0.49 Sokka, Bold Boomeranger Avatar: The Last Airbender $0.49 Ran and Shaw Avatar: The Last Airbender $0.59 Katara, the Fearless Avatar: The Last Airbender 0 results found
With Admiral Brass, Unsinkable you'll throw pirates into your graveyard, then bring them back stronger