Rain of Filth requires you to put a lot on the line for its burst of mana, effectively making your lands Ancient Tombs if youre willing to sacrifice them
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Daxos the Returned Theres a cool deck with Minthara, Merciless Soul, Underworld Coinsmith, and cheap enchantments, but it feels like the only way for such a Daxos the Returned deck to be competitive is to populate the whole thing with control and stax pieces, or at least as much Ghostly Prison action as you can sleeve up
Council's Judgment In today's meta, where Ward, Protection, and Hexproof are common, having a way to remove threats without targeting is invaluable
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn
As a commander you're stuck with Mono Blue, so not being able to use Blue's best removal, countermagic, is a serious drawback, making a Control version of her a bit sketchy, but in return she's one of the best High Tide combo commanders since you have uncapped flashback potential