A black-red hybrid card, for example, is playable in blue-black, black-red, and red-green
For this to be worth running you need to have a very cheap deck so that putting your own land into the bin isn't an issue on casting further things
While the "ease of flipping" category is, in large part, a product of the number of defense counters on the battle (battles range from three to seven defense counters, and a battle with three defense counters will be much easier to flip than one with seven), it also takes other factors into consideration, like whether the battle makes creatures (if so, we can use them to help defeat the battle, making it easier to flip) or whether the battle acts as removal (which can get a blocker out of the way, making it easier to attack and defeat the battle)
Nerfing Auras These auras transform an opponents best creature into a vanilla card
Played right, this convoke deck can quickly overwhelm your opponents (though keep an eye out for board-wipes, which could really set you back)
Prologue to Phyresis - The first step is to give everyone poison counters