Mono-Red Aggro is all about flooding the battlefield with creatures and getting your opponents life total to zero as quickly as possible
If so, and all its targets are illegal as it tries to resolve, Three Steps Ahead won't resolve and none of its effects will happen
Villainous Wrath Saffgor: This design is too safe
Equipment functions like "Enchant Creature" cards of yesteryear (now called Auras) in that they provide some effect while attached to the creature
2 Mike, the Dungeon Master Mike, the Dungeon Master is a 2/2 human that costs one generic, one green, and one white, and he is an absolute powerhouse You can pay two generic mana and tap Mike to return a creature that was put into your graveyard this turn straight onto the battlefield
I am not entirely sure what it was about this list that made it feel so much more effective and powerful than previous ones as all its cards have seen play in previous mono green control decks and were fine and did their thing but didn't in any way leap out and say they are the key to making this archetype work