7 Deep Clue Sea Undersea Investigation Deep Clue Sea has a very clear game plan, and that's drawing multiple cards a turn
Ive also given some brief descriptions of those archetypes in case youve never heard of them
Set Design ended up using a mechanic we'd talked about doing before but never put into a set
The Esper colors can be used to slot the best connive cards, and theres also an Esper mana base and some other cards from the Esper shard that work with the theme of the deck
At this point, Magic almost seems too big to fail (which is probably a good thing, considering some of the cards Wizards has printed and decisions it has made over the past couple of years), but this certainly wasn't the case in 1996
When the opponent drops a small Teferi, its an annoyance, but it often doesnt do much more than a Repulse against a wide variety of decks