This card can be a heck of a combat trick, reanimating a surprise creature to block with
It depicts a rather scary-looking Slowbro, which appears to have experiments being carried out on it, with some kind of hammer smashing down on a bulb that is attached to its head
Deep-Cavern Bat gives you useful information about whats in your opponents hand, and exiles a key card from it so long as the Bat remains on the battlefield
As it is, the Hedrons feel almost cartoon-y in comparison, and it doesn't quite work as a whole piece
It also reflects Tinker Bells magical nature, showcasing her ability to change and adapt when necessary
Then, if your opponent has more creatures than you, you may prepare Emeritus of Truce