Theres also the fact that these cards are not unique to a set, in terms of their actual stats and abilities
This can get silly and force you to discard a ton at the end of the turn, but if youre looking for specific cards, then the massive draw number is helpful
Great stats, three lore per turn, and the ability to generate even more lore by shuffling items back into the deck
One exception to note is Uncommon cards, which are represented by the rarity symbol of an open book - the logic being that an open book has two sides, or pages
This isnt because the game isnt good or the cards arent interesting or the art isnt beautiful
Generically strong Commander cards like this will probably experience spikes when future Commanders with powerful synergies appear