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Syr Konrad, the Grim Syr Konrad, the Grim primarily serves as the win condition for a deck leveraging cards like Mesmeric Orb to make everybody mill cards
On their way to 9 mana, players had to pass through the valley of 6-drops, a treacherous place, the domain of a demon who killed on sight
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature
It plays into a cool space
High Fae Trickster and Heliod, Radian Dawn certainly accomplish this, but Valley Floodcaller remains the best option for Standard