The Amethyst/Steel deck, called Might and Magic, is a showcase for the expansion's new keyword, Resist, as well as the Madam Mim and Merlin package, which is all about bouncing your own characters back to your hand to amplify their effects If you're looking for the starter deck with the more universally useful cards to start building your Rise of the Floodborn collection, you'll probably want to pick up Might and Magic first, as several of its cards will likely see play in the constructed format
Emphasis on the Teenager in TMNT Leonardo, Donatello, Raphael, and Michelangelo are highly skilled mutant turtles trained as ninjas by a big talking rat, but deep down theyre still teenagers
Aristocrats-style Commander decks love everything he offers : sacrifice outlets, card advantage, and inevitability
We generate tons of artifact tokens with Saheeli, Sublime Artificer and friends, using them to chump block and fuel our artifact synergies like Goblin Welder, Throne of Geth, and Time Sieve
From doubling ETB's like Kefka, Court Mage's trigger to doubling cast triggers like the Black Wizards from Kuja, Genome Sorcerer, this guy does it all
I can't remember a single player from the Scepter's glory days that played it without being both a good player and a good deck designer