There are tons of ways to properly consider split cards and Assure is the first one on this list that is best mentally compartmentalized as Assemble with a backup mode. In the same vein as cycling, Assure is something more akin to an effect that may come in handy from time to time, but it isnt the reason to be playing the card
Dont grab the card directly and pull that out as you risk scratching the card on the top loader on its way out
But the beauty of Pokmon Trading Card Game s limitations when it first released was in the way that it left you with no choice but to collect from its relatively small total pool of cards one booster pack at a time and then learn those cards in and out in order to be able to use them effectively and win more matches
Return a card to the hand Pop
Fire / Ice and Cryptic Command are examples of these and both are much better than Charm in terms of power however Command costs to much to be an aid in screws and Fire / Ice is just so off the curve in power that it outright wins more games in a dull way than it does rescue games from the clutches of a screw
This 0/2 isn't big on stats, sure, but she's big on that cast trigger to draw whenever you cast that enchantment