Do you build around the counters in Commander, or are they simply a little bonus
Consider your average, every-day lord like Legion Lieutenant
If a player would draw a card, they reveal it instead
Squall, SeeD Mercenary Rarity: Rare TYPE: Legendary Creature SUBTYPE: Human Knight Mercenary CMC: 4 Mana cost: USD: $0.96 EUR: 0.73 TIX: 0.02 EDHREC RANK: 3869 (3/4) Rough Divide Whenever a creature you control attacks alone, it gains double strike until end of turn

Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
One of these is Cleric Class, whichll fit into not only Cleric builds, but also lifegain decks of many styles