These are powerful, and running enough of them can mitigate the need for the cards on this list, but theyre so flexible they would naturally top the list (I do have a few spells that target permanents other than artifacts, but they still say artifact)
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No, I think it's because the green energy cards do two things, and only two things: Make a ton of energy, and then spend that energy to make creatures bigger
Not only are they difficult for aggressive creatures to get past, but they also replace themselves by drawing a card when they enter the battlefield
Three lands, 7 mana
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