His abilities let him draw and then discard a card, phase out a creature you dont control, and take two extra turns
4 Mind Grind Another card for a Dimir deck, Mind Grind is the biggest gamble of all the mill cards to be included
5 Magic: The Gathering cards per booster
WHITE | BLUE | BLACK | RED | GREEN MULTICOLORED | ALL CARDS WHITE Prairie Survivalist Resolute Rejection Saint Elenda Ruby Collector Stalwart Realmwarden BLUE Solitary Defiance Emerald Collector Thieving Aven BLACK Rankle, Pitiless Trickster Pearl Collector Grave Expectations RED Wagon Wrecker Sapphire Collector Switchgrass Grazer Impetuous Lootmonger GREEN Jessie Zane, Fangbringer Jet Collector Blooming Cactusfolk MULTICOLORED Grenzo, Crooked Jailer Weave the Nightmare Intruder's Inquisition Cathartic Operation Teysa of the Ghost Council Albiorix, Goose Tyrant Emperor Apatzec Intli IV Vona de Iedo, the Antifex Silent Extraction Triumphant Getaway Nashi, Illusion Gadgeteer ARTIFACT Runecarved Obelisk
Heres some guidance on some great alternatives
Players can attack Battle cards the same way they can attack Planeswalkers