turns out making it a 13/13 flampler with protection from instants, that can cost as little as four mana (thank you battles!) and can work as a solid delirium commander, didnt change anyones mind
During a panel at PAX East, it was revealed that some of these cards will emulate mechanics and story beats from specific games
Despite going unplayed, the impact of Battle for Zendikar on deck prices is immense
Magecraft is the marquee mechanic of Strixhaven and while casting instants and sorceries is a common theme of blue and red, magecraft is reasonably evenly spread across all five colors
With three or four genuine comps for your exact card, the price sets itself
But the real reason I like this is that while a lot of battles give you something unexciting on the back, this has the potential to copy something appropriately impactful for a game of Commander