Doubling Season has great play outside of just making a ton of 1/1 saprolings, though: This green enchantment also doubles the number of counters your permanents enter with, whether planeswalker loyalty counters, oil counters, lore counters, and more
(Looking to learn how to play Disney Lorcana?) In a neat twist, this rule isnt restricted to specific characters or songs - meaning you can mix and match character cards and song cards from across Disney movies in your deck, with Mickey Mouse singing One Jump Ahead from Aladdin or Simba belting out Frozens Let It Go, if you want
Did I miss your favorite black commander, or overvalue something you think is total trash
Technically, if nothing changes, they cannot even kill you because they would die on the next attack step
There's probably some potential in going into a second color as well
If your Craterhoof Behemoth is allowed to hit the board, it usually means game over for your opponents: this is one of the best pump spells in green, and among the strongest mass-pump spells in the game