In general, decks that set traps will not be able to keep up with your engine once their traps are destroyed
(Shroom): Shroom is primarily used to excavate 5 cards into the Graveyard to setup OTKs or just board wipes giving the user a greater advantage over their opponent
They offer a ton of consistency, and thanks to how splashable they are as an engine, they are one of the best Yu-Gi-Oh
To counteract this its important to protect these summons with cards that neutralize your opponents backrow or to soften that blow through earlier plus ones through resolving Karakuri Merchant mdl 177 "Inashichi" and Karakuri Anatomy
A complex card game with literally over 10,000 cards, theres nothing quite like it even after 25 years
The limiting of Gateway Of The Six killed the viability in the metagame, becoming too inconsistent to rely on