It has quite literally unlimited potential, and virtually any card with storm quickly becomes a win condition in the right deck
You also have to leave out a few cEDH staples to make room for all that synergy
The deck has decent card draw and removal, though in a heads-up match against the rabbit menace, it could struggle dealing with go-wide token-makers like Hop to It
I know I gave this deck a lot of crap for it's less than amazing creature base, but it's actually pretty fun to play and very easy for beginners if you want to introduce someone to the game
Overlord gets more absurd if it somehow sticks around for multiple triggers, essentially doubling the wolfpack every turn
I know this requires a huge quantity of mana, but just imagine the impact of creating three copies of Archon of CrueltyArchon of Cruelty for only nine mana