Playing up the control aspect of the deck is also a good number of specialist Elves, as well as ways to get extra mana and cards to keep the deck going into mid and late-game
Cards that give you benefits for playing big creatures are good options
Even just paying one mana to turn this spell into a basic land card is going to be useful in some games, but being able to find any creature you need, especially in a format like Commander, can be the difference between winning and losing
Then theres Maui Demigod, an eight-cost bruiser with eight strength, eight will power, and three Lore
All of Them I could quibble over Signets, Talismans, Fellwar Stone, Mind Stone, and so on, but truth is all the 2-mana rocks basically play out the same regardless of extra utility
Sure, itll take some time to get to eight mana to cast Kamahl, but green offers plenty of mana ramp options to get there ahead of curve