Companion (1) Creatures (2) Planeswalkers (6) The Wandering Emperor x4 Teferi, Hero of Dominaria x2 Instants (20) March of Otherworldly Light x4 Dovin's Veto x4 Get Lost x4 Memory Deluge x4 No More Lies x4 Sorceries (8) Stock Up x4 Supreme Verdict x3 Farewell Enchantments (8) Omen of the Sea x4 Temporary Lockdown x4 Lands (36) Castle Ardenvale Deserted Beach x4 Eiganjo, Seat of the Empire Field of Ruin x4 Floodfarm Verge x4 Fountainport x2 Hall of Storm Giants Hallowed Fountain x4 Hengegate Pathway x4 Island x4 Otawara, Soaring City Plains x4 Restless Anchorage x2 Sideboard (14) Rest in Peace x2 Chrome Host Seedshark x2 Knockout Blow x2 Mystical Dispute x2 Narset, Parter of Veils x2 Beza, the Bounding Spring x2 Farewell x2 Midrange Decks Midrange decks and strategies bridge the gap between aggro and control
I'll play Time Vault as intended, sorting a turn here and then taking another later
The big difference that makes Hearthhull, the Worldseed much more viable than other Station cards weve seen is that the Station cost isnt outlandish
Its not an archetype definer, but a solid role player for anyone who robustly supports these aggressive Delver style decks
1 Watch The Game Meta Research What The Best Players Are Using When building a deck, keep in mind that the best players have likely already discovered the most effective ways to assemble 20 cards in a manner that ensures synergy and an optimized strategy during matches
Exclusive Japanese sets and promotional releases also tend to be highly sought after