Aside from that, just experiment with different card combinations
Summon: Esper ValigarmandaSummon: Esper Valigarmanda gives excellent value assuming there are some juicy instant or sorcery spells in graveyards when you cast it
But her ability allows her to gain 3 lore if she's the only character that quests in a turn
Ursula doesnt need to pay ink to do anything, she just needs to have the ink in her inkwell
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Youll get to deal infinite damage to your opponents as a result