I still favour the Scout in this role but I can see the argument for Shortcutter
Gone are the days people would run commanders just because they were the colours they wanted access to Card advantage every top commander provides card advantage in some way, whether its literally drawing cards, card selection via scrying or similar, bringing cards back from the graveyard, tutoring, or even producing permanents such as tokens
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Cloud, Midgar Mercenary Cloud, Midgar Mercenary is an auto-include for any Standard and Commander equipment decks
They come in a variety of ink combinations, showcasing the mechanics of each ink and how they can work together with others
Next the sac doesn't have the word "nontoken" so you can sac Treasures, 1/1 Goblins, 2/2 decayed Zombies, 0/1 Serf tokens, and loads more